Classes

Neanderthale

Warrior

Pros: Balanced damage dealer. Adept at close-range combat.
Cons: Easy target for range characters. No heavy armor.

Amidst all the tricks employed and mimicked by the more clever among the tribe, there are those who'd prefer to use sticks and rocks to get their points across. In tribal life, even the simpleton has a way to aid the good of the group; usually by clobbering members of other groups with blunt objects. In large numbers these doltish killers thrive, and though alone the common warrior may not be the brightest, should one get within clubbing distance he can make sure that you aren't, either.

Guard

Pros: Master of defensive combat. Heavy armor. Can easily control a fight.
Cons: Slow running speed. Low damage. Can be overwhelmed by multiple targets.

The strongest are not always the bloodthirsty or the merciless, for some protect what they value and know when best to end a fight. Guardians of the tribe rarely leave places of importance and fewer look for trouble, but trouble is hardly a match for them. By collecting heavy pelts and stringing together shields of wood and leather, guardians can stand strong against simple dangers. When battles become grave, though, never mistake them for mere watchdogs, as the spears and slings and axes of guardian's are more than deterrents.

Hunter

Pros: Can set traps. Fast melee attacker. Can kill most animals easily. Useful aid in group combat.
Cons: Low health and armor. Small melee range. Cannot block.

None are closer to nature than those who can strangle any given animal. The Hunter is a man of reclusion, favoring trees, camps and hideouts to the crowded messes of troglodyte huddling in caves or wandering en masse. By use of traps, poisons, snares, vine ropes and short knives, a hunter with enough patience can single out his prey, be that man or beast.

Archer

Pros: Fastest running human. Best aim and highest damage with ranged weapons.
Cons: Low health. Weak melee damage. Low armor.

Though the land is mainly ruled by way of claw and tooth and overseen by strength and force, guile, too, can ensure survival. The Ranger of the tribe serves as a small-game hunter and as a scout for flora to forage upon the plains. This arrow-making, bow-toting, surefooted runner can kill at a distance and has many tricks to use against any enemy. With enough time and focus, the Ranger can hit the smallest and fastest of flying targets, or with the right vantage point she can leave bulky and lumbering creatures in resemblance to a bleeding pincushion.

Shaman

Pros: Healing and strengthening abilities. Can disable enemies. High fire damage.
Cons: Weak melee damage. Easy target. Less effective when fighting alone.

In the tribal lives of many, the Shaman was the wise-man, the seer, the doctor and the master of the mystic. Above all, Shamans are adept at using the natural forces of nature to suit their needs. With nothing but herbs and wit the Shaman can support and lead whole groups of people at a time, applying healing concoctions and medicinal plants to wounded members of the tribe, or by spraying clouds of hallucinogenic dust in the faces of enemies or even allies to different effect. Where a shaman's mysticism fails, his clever use of fire prevails.

Ubermensch

Pros: Exclusive character. Highest melee and fire damage. Can fight against many opponents at once.
Cons: No armor. Cannot use ranged weapons. Cannot be healed by shamans.

Nothing to the common tribesman is more frightening than a wandering killer with gigantism. This massive man has never been given a place in tribe life, and thus was forced to learn the ways of the wilds in solitude. He knows more than the average person, able to wield and create fire, make his own weapons and build and hide a simple abode. With the right tools, the right plan and timing, this monster of a man can kill mammoths in a matter of minutes.

Humans

Warrior

Pros: Balanced damage dealer. Adept at close-range combat.
Cons: Easy target for range characters. No heavy armor.

Amidst all the tricks employed and mimicked by the more clever among the tribe, there are those who'd prefer to use sticks and rocks to get their points across. In tribal life, even the simpleton has a way to aid the good of the group; usually by clobbering members of other groups with blunt objects. In large numbers these doltish killers thrive, and though alone the common warrior may not be the brightest, should one get within clubbing distance he can make sure that you aren't, either.

Guard

Pros: Master of defensive combat. Heavy armor. Can easily control a fight.
Cons: Slow running speed. Low damage. Can be overwhelmed by multiple targets.

The strongest are not always the bloodthirsty or the merciless, for some protect what they value and know when best to end a fight. Guardians of the tribe rarely leave places of importance and fewer look for trouble, but trouble is hardly a match for them. By collecting heavy pelts and stringing together shields of wood and leather, guardians can stand strong against simple dangers. When battles become grave, though, never mistake them for mere watchdogs, as the spears and slings and axes of guardian's are more than deterrents.

Hunter

Pros: Can set traps. Fast melee attacker. Can kill most animals easily. Useful aid in group combat.
Cons: Low health and armor. Small melee range. Cannot block.

None are closer to nature than those who can strangle any given animal. The Hunter is a man of reclusion, favoring trees, camps and hideouts to the crowded messes of troglodyte huddling in caves or wandering en masse. By use of traps, poisons, snares, vine ropes and short knives, a hunter with enough patience can single out his prey, be that man or beast.

Archer

Pros: Fastest running human. Best aim and highest damage with ranged weapons.
Cons: Low health. Weak melee damage. Low armor.

Though the land is mainly ruled by way of claw and tooth and overseen by strength and force, guile, too, can ensure survival. The Ranger of the tribe serves as a small-game hunter and as a scout for flora to forage upon the plains. This arrow-making, bow-toting, surefooted runner can kill at a distance and has many tricks to use against any enemy. With enough time and focus, the Ranger can hit the smallest and fastest of flying targets, or with the right vantage point she can leave bulky and lumbering creatures in resemblance to a bleeding pincushion.

Shaman

Pros: Healing and strengthening abilities. Can disable enemies. High fire damage.
Cons: Weak melee damage. Easy target. Less effective when fighting alone.

In the tribal lives of many, the Shaman was the wise-man, the seer, the doctor and the master of the mystic. Above all, Shamans are adept at using the natural forces of nature to suit their needs. With nothing but herbs and wit the Shaman can support and lead whole groups of people at a time, applying healing concoctions and medicinal plants to wounded members of the tribe, or by spraying clouds of hallucinogenic dust in the faces of enemies or even allies to different effect. Where a shaman's mysticism fails, his clever use of fire prevails.

Ubermensch

Pros: Exclusive character. Highest melee and fire damage. Can fight against many opponents at once.
Cons: No armor. Cannot use ranged weapons. Cannot be healed by shamans.

Nothing to the common tribesman is more frightening than a wandering killer with gigantism. This massive man has never been given a place in tribe life, and thus was forced to learn the ways of the wilds in solitude. He knows more than the average person, able to wield and create fire, make his own weapons and build and hide a simple abode. With the right tools, the right plan and timing, this monster of a man can kill mammoths in a matter of minutes.

Animals

Boar

Pros: Balanced melee/stealth character.
Cons: Easy to kill with ranged weapons or long spears.

In the Eocene era, these 'Hell Pigs' lived by scavenging for whatever food they could find. They rarely hunt for their own prey, but when they do they're usually alone or in groups of two or three. These ancient omnivores have long snouts and strong mouths with sharp teeth. They can both charge a small or medium-sized target head on, or lie in wait within the tall grass for an ambush.

Rhino

Pros: Greatest defensive character, perfect for holding areas.
Cons: Cannot sprint or cover distances quickly.

In the cold, glacial lands of Eurasia, this heavy, flat-toothed herbivore lived and protected its territory no matter what.
A far-sightedness blindness keeps this beast from being an effective attacker, but in a small area, the Rhino can hold its ground against anywhere between three to four opponents at once. Don't expect the Rhino to charge you, but on the other hand, never expect to charge the Rhino and succeed.

Gastornis

Pros: Quick runners, can slow opponents down with a scream and do bleeding damage.
Cons: Easily killed by every type of weapon, does very little direct damage.

This large scavenger was a runner through and through. Quick on its feet, it can cover large areas and escape from enemies with little incident. Although its beak is sharp and dangerous enough to pierce softer flesh, this giant land-bird's long, long throat is an easy target, and its bones can be easily broken. Long feathers help to make it look bulky, but they hide a weak body and offer very little protection. Its easily broken legs, however, are strong enough to kick down small enemies, and a few medium-sized ones as well.

Bear

Pros: Highly dangerous attack damage and speed. Strong defense against short-range melee and projectiles.
Cons: Fast attack speed, but slow movement speed, making it difficult to confront many enemies alone or catch a retreating target.

These cave-dwelling killers lived during the Pleistocene era, and were even thought to have been worshiped by many neanderthal tribes. Worshiped though they may have been, it is know that they were feared – and for good reason. Their bones were similar to a dog's, only with shorter hind legs and semi-opposable thumbs. Their ferocious fang-like teeth and their razor-sharp claws are more than enough to teach foes to stay away from dark caves and rocky unknowns.

SaberTooth

Pros: High damage and quick speeds.
Cons: Thin hide and cannot kill multiple targets at once.

Be it in the confines of a cavern, the mazes of a shadowy bosk or the tall, open plains of a grassland, the Saber-Toothed Tiger can find and kill almost anything. In battles with meticulous planning, or in the sudden bouts of chaotic bloodshed prone to the times, this Hunter can outrun most any prey, beat them down with sheer strength or, more often than not, conquer by sheer numbers. Either way, fighting in packs or fighting alone, Saber-Toothed Tigers are either quickly dispatched, or they will enjoy the meal that you've unwillingly provided with your mangled corpse.

Mammoth

Pros: Most powerful attacks. Most health.
Cons: Slowest attacks. Easily killed by focused groups of quick enemies.

Of all the brutes that have wondered the world, The Woolly Mammoth is one the most powerful. Their monstrous strength has no rival, but their lumbering bodies make them slow and easy to avoid. Few can stand against them for long in head-to-head combat, but when attacked in groups or by an agile opponent with enough cunning and guile, even the mightiest of these beasts can fall.